Chernyshov Roulette Strategy
Chernyshov Roulette Strategy ek rang ke teen results ka intezaar karti hai, phir ulte rang par bet lagati hai aur haare bets ke baad teen guna karti hai. Streak ka intezaar karne se ulta rang zyada likely nahi hota.

Yeh article ek saaf convention analyse karta hai: haare bets ke baad 1, 3, 9, 27, 81; jeet 1 par reset karti hai. Chaar haar 40 units ki padti hain, aur agla bet 81 units ka hai.
Analyse ki gayi convention
Is analysis mein har bet ke liye pichhle teen results ek hi rang ke hone chahiye; bet ek unitpaisaUnitBase stake jismein koi system ya player kaam karta hai. Progressions units mein batayi jaati hain taaki kisi bhi table par laagu hon.Poora padhein →, ya current progressionstrategyProgressionKoi bhi rule jo pichhle results ke hisaab se stake badalta hai. Negative progressions haar ke baad ise badhati hain, positive jeet ke baad.Poora padhein → stake, ulte rang par hota hai. zerowheelZeroAkela green pocket jise koi even-money, dozen ya column bet cover nahi karta; house edge ka source. Doosre naam: single zero, 0.Poora padhein → colour trigger tod deta hai. Agar colour bet lag chuka hai aur zero aaye, to woh bet haarta hai. Haare bet ke baad agla stake teen guna karein; jeete bet ke baad progression 1 par reset karein. Jin spins par bet nahi lagta, woh stake aage nahi badhate. Alag reset variants maujood hain, isliye yeh ek analyse ki gayi convention hai, ek official rule ka daawa nahi.
Trigger ki frequency bhavishyavaani nahi hai
Kisi tay teen-spin block ke poore redbetRed18 red numbers par even-money bet. French mein: rouge.Poora padhein → ya poore blackbetBlack18 black numbers par even-money bet. French mein: noir.Poora padhein → hone ki probabilityganitProbabilityKisi outcome ka chance, 0 se 1 tak ya 0% se 100% tak. Ek number: 1/37 = 2.70%.Poora padhein → 2(18/37)^3 = 23.0273% hai. Yeh calculation batata hai ki qualifying block kitni baar aata hai. Uske aane ke baad bhi agla chuna hua ulta rang 18/37 probability se hi jeetta hai; wheel dekhe gaye run ko balance karne ke liye zyada likely nahi ho gaya.
Stake progression table
Sirf haare bets progression ko aage badhate hain. Agle three-colour trigger ka intezaar karte hue spins dekhne se current stake nahi badalta.
Worked example
Red, red, red ke baad black par 1 unit lagayein. Agar red aaye, to bet haarta hai aur agla qualifying ulte-rang ka bet 3 units ka hai. Agar woh 3-unit bet haare, to agla qualifying bet 9 hai. 1, 3, 9 aur 27 par chaar haar ke baad kul nuksaan 40 units hai aur agla zaroori stake 81 hai. Kisi bhi lagaye colour bet par zero haar hai; woh kisi bhi rang ki tarah pay nahi karta.
Risk aur expectation
European wheel par s units ke har lagaye colour bet ka expected result −s/37 hai. Intezaar karne se ghante mein bets ki sankhya kam ho sakti hai, lekin har lagaye unit ki expectation nahi badal sakti. Mukhya risk baar-baar ke chhote stakes aur haar ke baad zaroori tezi se badhte stakes ke beech ka fark hai, jismein table limitstableTable limitAllowed minimum aur maximum bet. Maximum hi doubling progressions ko rokta hai.Poora padhein → aur seemit bankrollpaisaBankrollKhelne ke liye alag rakhi gayi kul raqam. Bankroll management ka matlab hai tay karna ki har bet aur har session mein iska kitna hissa risk karna hai.Poora padhein → shaamil hain. Lamba red ya black streak sirf pichhle results ka saboot hai, maangne par palatne ki ummeed ki wajah nahi.
Sawaal
Nahi. Agle European spin par black 18/37 outcome hi rehta hai; red bhi 18/37 hai, aur zero 1/37.
Nahi. Yahan analyse ki gayi convention mein sirf haara hua lagaya bet stake teen guna karta hai. Trigger ke intezaar mein bina bet ke spins use nahi badalte.
Thodi hansi

Lagatar teen reds ke baad bhi black 18/37 par hai; har haar stake teen guna karti hai.
Sources
- RouletteDoc, Strategy overview
- Roulette77, Strategy overview